Vendor code using godep.

For 3rd parties building binary packages, and for build consistency in
general, it is very helpful to have the same set of dependencies at
any time the product is built.

See [tools/godep](https://github.com/tools/godep) for further details.
This commit is contained in:
Stefan Bethke
2017-10-09 20:05:32 +02:00
parent e748910b6a
commit b663783717
286 changed files with 156785 additions and 0 deletions
+38
View File
@@ -0,0 +1,38 @@
// Copyright 2016 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build openbsd
// +build 386 amd64 arm
package unix
import (
"syscall"
"unsafe"
)
const (
SYS_PLEDGE = 108
)
// Pledge implements the pledge syscall. For more information see pledge(2).
func Pledge(promises string, paths []string) error {
promisesPtr, err := syscall.BytePtrFromString(promises)
if err != nil {
return err
}
promisesUnsafe, pathsUnsafe := unsafe.Pointer(promisesPtr), unsafe.Pointer(nil)
if paths != nil {
var pathsPtr []*byte
if pathsPtr, err = syscall.SlicePtrFromStrings(paths); err != nil {
return err
}
pathsUnsafe = unsafe.Pointer(&pathsPtr[0])
}
_, _, e := syscall.Syscall(SYS_PLEDGE, uintptr(promisesUnsafe), uintptr(pathsUnsafe), 0)
if e != 0 {
return e
}
return nil
}